

Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. There are also good junctions for this available. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. The higher your Spr, the less damage youll take from magic-based attacks. If you do not understand what is causing this behavior, please contact us here.

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Stat Junctions assume 100 of the spell if you have fewer than 100, the effect decreases linearly (the same effect applies to Elem and ST Junctions). There is also a Stop draw point in the Ultimecia Castle clock tower, whose clock has stopped.Your IP address has been temporarily blocked due to a large number of HTTP requests. Otherwise, merely 'something high' is plenty sufficient: Vit and Spr matter more for staying alive. This section lists each magic spell, as well as its properties when cast or Junctioned. There is a Stop draw point at the Sorceress Memorial, the place where Esthar freezes sorceresses to suspend them indefinitely to prevent them from passing on their sorceress powers. The two field Stop draw points are in places related to stopped time. The following enemies use Stop against the player: Bahamut, Blobra, Chimera, Elastoid, Forbidden, and Lefty. The latter is useful against enemies that can inflict the status effect, while the former is effectively the most useful immobilizing status effect to junction to ST-Atk-J, as it can allow the player to render an enemy unable to act permanently if the enemy is not immune to Stop. Stop provides minor boosts to stats, but more importantly, can be junctioned to either ST-Atk-J to repeatedly inflict Stop with physical attacks, or to ST-Def-J to provide immunity to Stop with 100 Stop spells. Casting Stop in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus by 0.8 and with Carbuncle by 0.2. Stop is cast using the Magic command, Selphie's Slot Limit Break, or Rinoa's Angel Wing. If the target was afflicted with any status effects prior to being stopped, the status effects are halted as well, meaning statuses like Poison and Regen won't damage or heal, and effects like Protect won't wear off. Targets under Stop are also unable to avoid attacks. Stop applies the Stop status effect, which renders the target unable to act for around 13.3 seconds.
